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Star wars armada tabletop simulator
Star wars armada tabletop simulator









star wars armada tabletop simulator star wars armada tabletop simulator

In case of a tie, use the first ship that is tied for highest squadron value. The AI will deploy squadrons once it has deployed it’s ship with the largest squadron value. (If speed 2 is otherwise not available, select the highest speed it can go). In the rare case an AI fleet has more than 12 ships, simply deploy 13 and on, after all of 1-12 are done. You will use this same numbering system for ship activation as well. To determine WHICH ship to deploy, simply mark each ship with a number before the game, and draw cards from the deck until you get a number that is available for deployment. If the human fleet is spread apart, point the AI ship generally toward the largest grouping of ships.

star wars armada tabletop simulator

If the obstacle cannot be placed, (perhaps being too close to other obstacles), then simply draw 2 more cards and try again.įor deploying AI ships, simply follow the same chart, placing ships as far forward as possible, while also being pointed generally towards the enemy fleet. This will provide a general area of where to place the obstacle. Notice a range ruler placer against the center of the map, is used to determine the number of the horizontal axis, with everything to the left of the left “5” being marked as “1”, and everything to the right of the right “5” considered “12”. They then line the obstacle up with the first card’s number, and the second card’s token. When the AI player would place an obstacle, they draw two cards.











Star wars armada tabletop simulator